MERCY'S WAKE Download

A sandbox MMO in pixel art

Mercy's Wake

The colony ship Long Mercy fell centuries ago. Its survivors still dig, haul, craft and fight over what it left behind, and everything worth owning is made by players.

Free for Windows 10 and 11. Download the launcher, create your account in it, and play.

Nobody is coming to save anyone

Nobody alive remembers this world's name. They call it the Ground. The Long Mercy came down here and never flew again, and it is still the largest thing anyone has ever seen: its decks became streets, its engine halls became chapels, and the names on its passenger list became the Manifest, who rule it still.

Everyone else was born outside. Ground-born. Wanderers. The ones who dig, and haul, and fight. And the Ground is taking the ship back: the lumen eats metal, and every year the blooms creep deeper into the hull.

Carry a light. Make what you need.

The opening film, narrated by the Spine's old chaplain (1 minute 40 seconds, subtitled in the picture).
Read the film's words

Nobody alive remembers this world's name. We call it... the Ground.

Centuries ago, the colony ship Long Mercy came down here. It never flew again.

It lies where it fell, half buried in the rock. Still the largest thing anyone has ever seen.

Its decks became streets. Its engine halls became chapels. The names on its passenger list became the Manifest... and they rule it still.

Everyone else was born outside. Ground-born. Wanderers. The ones who dig, and haul, and fight.

And the Ground is taking the ship back. The lumen eats metal. Every year, the blooms creep deeper into the hull.

Past the walls lie the Frontier, and the Wastes. The best of everything is out there. So is everything that wants you dead.

Nobody is coming to save anyone. Carry a light. Make what you need.

Everything worth owning is player-made

No shops full of swords. Every blade, coat, rod and crawler in the world was gathered, refined and made by someone, and it wears out, breaks or is lost. That is what keeps the economy alive.

  • Gather where it is dangerous

    Mine, salvage and harvest from fifteen kinds of node, fish the Ground's black waters and trap its beasts. The richest seams lie furthest out, where the worst things live.

  • Make everything

    Refine ore into steel, then forge, sew, brew and tinker it into gear that carries your name. Quality, mastery, research notes and signature techniques set the best makers apart.

  • A market run by players

    Every town keeps its own order book and nothing teleports. Haul goods by foot, pack beast or crawler, or seal them in courier crates and pay someone braver to carry them.

  • Skills grow by use

    Theory trains while you are away and sets how far you can go; Practice comes from doing the thing. Nobody can master everything, so people need each other.

  • Fight your own way

    Blades, mauls, pistols, rifles, fists, resonators, projectors, robots or an injector for your friends. Hunt elites with a group, delve the deep hull, or climb the arena's ladder.

  • Clans that shape the world

    Raise holdings in the Frontier, hold relic digs, feud and ally, sit on the Spine Council and race to relight the Long Mercy itself.

A world that moves

Seven zones and growing, joined into one world you can walk across. The Lumen Tide creeps, world bosses wake, clans hold relic digs and the Spine's council sets the law. These are real captures from the game.

The further out, the richer, and the deadlier

  1. Safe The Core

    The Long Mercy and the towns around it. No fighting other players; a fall only wears your gear. Common materials.

  2. Dangerous The Frontier

    Walled outposts and flagged fights. Fall and a third of your pack stays where you fell. Uncommon materials.

  3. Deadly The Wastes

    Open fighting and full loot. Everything you carry drops. The rarest materials, the oldest wrecks, the worst things.

From the Wake

2 OctoberReport a problem

  • Something broken? Menu, then Report a problem. Say what happened and it goes straight to the developers, with a picture of the game and its recent log, so we can see what you saw.
  • The game now tells us about its own errors too. You can turn that off: Menu, Send error reports.
  • Our privacy policy says what a report contains and how long we keep it (mercyswake.com/privacy).

2 OctoberSmall updates

  • Launcher 0.8: game updates now download only what changed. A typical patch is a few megabytes instead of the whole 3 GB, and a new install is about 290 MB to download.
  • The launcher updates itself first, as usual. If an update is interrupted, it carries on from where it stopped next time.

1 OctoberThe road to Tallowmere

  • Ground Work now ends in Candlefen: Mother Ilse sends you down the south road to Tallowmere, where Maren Tull has you cut waxreed and make Vigil Candles, and Brother Osric has you float one from the chapel pier. If you are past Ground Work, look for "Float a candle at Tallowmere" under Things to try.
  • Stilt Herons walk properly now (they stood like statues), and stand taller.
  • Dragonflies hang over the fen and dart about.
  • How to Play: the zone, fishing and first steps pages now cover Candlefen.

All the news

Get the launcher

One small program creates your account, downloads the game (about 3 GB) and keeps it up to date. Anyone 16 or older can join: choose a name and a password, confirm your email address with the code we send, and you are on the Ground.

Download for Windows
  • Windows 10 or 11, 64-bit
  • About 3 GB of space
  • A keyboard and mouse
Windows says it protected your PC?

The launcher is not code-signed yet, so Windows SmartScreen does not know it. Choose More info, then Run anyway. It installs only into the folder you choose.